Rules
Laws 1.You may have a max of up to two characters on the site. Joining
You will have 600 points to distribute throughout the stats to start off. These stats will help give people more individuality while doing role playing battles. These stats will also be used for your actual character as well; just incase you guys want to pull off a non-suit type battle. Gameplay All gameplay will be done in posts on the boards, according to your location. In these posts you will either post a story thread, explaining the whole situation and setting, as well as any other important info; or you may continue by adding to a story thread. You may also add to your own posts as well. Truly I am not really good at explaining things, but just go look at the boards, and you will learn easily. Stat Descriptions Fighting Ability- You character's knowledge and skill in fighting. The higher this is, the more ass you can kick in close range combat. Rankings Level 1(20 stat points per Lvl. 1 promotion) Classes Brief description of each class type Combat- Basic army forces of the kingdom. When in a kingdom they get paid $1,500 daily(not including weekly profit) as long as they make one good post per day. Combat Soldiers- The most well rounded combat class. They are capable of both long ranged and close combat. Power, speed, and all other physical abilities are strong, but not above average. At the same time this also means they are not weak in any physical ability as well. Mechanical Mechanics- Class that repairs damaged mechas coming from the battlefield. They have slightly below average fighting abilities, and are armed with only a few weapons to protect themselves. They mostly hide around the area of battle scanning for any injured mechas to atend to when needed. They are the most intelligent class overall. Start with only 3 extra weapons. Technical Hacker- Class that helps get info from, and on anything desired. This class is very affective strategic wise. They are able to spread viruses into others systems, as well as grab statistics and/or delete important data. In higher levels they are capable of taking control of other objects. They participate in battles alot. Their mechas tend to be weak in power, but very fast and agile. Mechas are mostly armed with many hacking devices. Start with only four weapons. Undercover Scout- These brave warriors go out and see what is ahead in the battlefield. They mostly travel alone, or in small groups for their missions. They are well armed, and have decent fighting abilities. Also tend to be smart about the enviroent around them. Kingdoms Kingdoms play the biggest role in this universe. They are the forces which fight for control of the universe. In order to start your own kingdom you must meet the following requirements. Squads Squads are a group of people who work together on missions, etc. They contain a max of seven people(unless stated otherwise for your class). There is no leader in squads, so all are considered to have equal power within the squad. This also means they all have the same responsibilities to share. This includes updating their rosters. Squads are allowed to be part of a kingdom, but keep in mind that when it comes to kingdom politics they will not have equal power then. To start a squad you must simply make a post stating your squad members and name, and you will become a squad. Plus you must make sure that you are of the same main-type alignment. It is not the same as kingdoms. Goods only with goods, neutrals only with neutrals, and evils only with evils. From then on you guys will work together as an unit, unless special occasions arise. Also keep in mind that by doing this you are giving your fellow squad members more control over your character's actions. So make sure you trust your fellow companions. Relations Relations simply determine your relationship with another kingdom. There are four types of relations in this universe. Kings/Queens Kings/Queens are the leader of their kingdom. They have power over all of their kingdom members. It is their choice if they want to abuse it or not. This means that they can send any of their kingdom members on a bogus suicide mission with no problems. So make sure that you have a trustworthy King/Queen to lead you when needed. Kings/Queens get paid an extra $10,000 weekly as long as they have at least 5 members in their kingdom, and for every extra member they have(6,7, so on.....) they will get paid an extra $3,000. Of course they do have to pay for many things to keep their kingdom up, so that extra money will not amount to much at the end if they want a strong base and all.
2.If you have two characters on the site they will not be aloud to be in the same kingdom or squad.
3.You are not allowed to copy other players' material without their permission.
4.Racist, sexist, or any other offensive remarks are not prohibited unless it is fully understandable in RP play. That does not mean you may use these remarks continously in RP play. Try to keep it very low.
5.Profanity is understandable in RP posts, but do not overdo it.
Breaking any of these rules will mean you will have to deal with me, or one of my all mighty staff members. Believe me, you would not want that.
Next you will want to fill out the joining form in the joining page. Make sure that you do not exceed the max values of stats for each class, and that you only get 3 weapons if you are a mechanic, and four if you are a hacker. I want alot of good, detailed writing for each of the writing sessions for the joining page. Never know, I might just give ya a little something special.
One last thing about joining. If you want to be part of a current member's history/story then you must ask permission from them, and tell them to email me saying that they approve. If you do not ask before you add it in I will delete the application on the spot! So other than that I wish you all good luck!
NOTE: Joining board's "Submit Form" button os not currently working right now, so make sure to write your joining application in Wordpad, or any other writing program, and email it to me. My Email address is in the "Kamui" up near the top of the joining board.
Posts are also responsible for getting you money, and rank points(RkP) according to the length, quality, and spelling of your post(s). I will be posting a weekly update on every members gains, and overall totals. This means that you will also be paid weekly, unless said otherwise by me personally.
Remember that all of your posts do not have to contain action in them. They can just be about your character thinking to himself, or just chatting away with others. The more unique the posts are, the better. Just do make sure that you can post more than just action, or just chit chats.
Last things about gameplay. I want all posts to be in 3rd person form. That means no saying "I", "Me", and so on, unless there is a special situation such as thinking to self, etc. I will not make you redo the posts if they are not in 3rd person, but I will be deducting points from that post. Luckily you can never go into negative points for a week. And please, in you posts do not alter someone's history without their permission. If you do not ask before you post it, then punishment shall be given out. Plus, if I see that you are too cheap in your gameplay I will begin to warn you, and if it continues I will boot you. Of course, the higher the rank you are, the stronger you are. Just do not abuse it. Yet again if you still do not understand, then go look at other posts. This is not that hard to learn at all, and as long as you use spell check before you make each post you should do well.
Weapon Ability- The strength/efficiency of your non hand-held weapons(missles, guns, mines,etc. The higher this is, the stronger your weapons are.
Speed Ability- Your levels of speed which help you charge in, or run away; as well as reaction. This is top speed.
Agility Ability- Your quickness, which help you dodge attacks, as well as take off faster(acceleration).
Power Ability- Your brute strength in close combat. The more power you have the more impact your hits have, and the harder you swing your hand-held weapons.
Armor Strength- Simply armor strength, as well as defense. The higher this is, the more damage you may withstand.
Airman Basic(starting class)
Airman-5 RkP
Airman 1st Class-10RkP
Senior Airman-15RkP Reward:$50,000
Level 2(30 stat points per Lvl. 2 promotion)
Staff Sergeant-22RkP Reward-1 extra weapon
Technical Sergeant-29RkP
Master Sergeant-35RkP
Senior Master Sergeant-42RkP
Chief Master Sergeant-50RkP Reward-$100,000
Level 3(50 stat points per Lvl. 3 promotion)
Warrent Officer-60RkP Reward: 1 extra weapon and basic weapon
Chief Warrent Officer-70RkP
2nd Lieutenant-80RkP
1st Lieutenant-90RkP Reward: $150,000
Level 4(100 stat points per Lvl. 4 promotion)
Captain-100RkP Reward: 2 extra weapons and/or upgrades
Major-115RkP
Lieutenant Colonel-130RkP
Colonel-150RkP Reward: $250,000
Level 5(150 stat points per Lvl. 5 promotion)
Brigadier General-175RkP Reward: 2 basic weapons
Major General-200RkP Reward: 3 extra weapons and/or upgrades
Lieutenant General-250RkP Reward: $300,000
General-300RkP Reward: ?(You will just have to find out!)
Mechanical- They repair all that is given to them. When in a kingdom they get paid $2,000 daily as long as they post one good post per day.
Technology- Masters of the computer. When in a kingdom they get paid $2,500 daily as long as they make one good post.
Undercover- Special unit forces of kingdoms. They are paid weekly by their king/queen(king/queen will decide pay given to them; max $20,000). If an undercover class unit is a king/queen then they will get $20,000 weekly.
Soldier Starting Stats
Fighting Ability: 100
Weapon Ability: 100
Speed Ability: 100
Agility Ability: 100
Power Ability: 100
Armor Strength: 100
Advantages: Gives +20 on all stats to all ally pilots (including self) while at war with another kingdom.
Titans- Powerful, but slow moving class. Their defensive power is impressive as well. They are physically the strongest class, but are also the slowest, and least agile class. What they seem to lack more than anything else is intellingence.
Titan Starting Stats
Fighting Ability: 90
Weapon Ability: 110
Speed Ability: 60
Agility Ability: 60
Power Ability: 140
Armor Strength: 140
Advantages: Gives all ally pilots (including self) +30 on power and defense while at war with another kingdom.
Rangers- Exceeds greatly in long ranged combat. Very fast, and the most agile class known. They are best used as snipers. What they do lack in is power, and their defense is not much to brag about either. Their knowledge of battle is the greatest help of all; substituting the lack of power. Their knowledge allows them to make more efficent attacks than any other class.
Rangers Starting Stats
Fighting Ability: 110
Weapon Ability: 100
Speed Ability: 120
Agility Ability: 130
Power Ability: 70
Armor Strength: 70
Advantages: Gives all ally pilots (including self) +30 on agility and weapon ability while at war with another kingdom.
Fighters- Close combat specialists. A very good mix of power and speed(actually the fastest class). Their agility is good as well, but not as impressive as the ranger class. Defense is a little below average, but their other strong abilities hold them up well. Their knowledge in combat is great, but strategizing is not their strong point at all.
Fighters Starting Stats
Fighting Ability: 110
Weapon Ability: 100
Speed Ability: 120
Agility Ability: 100
Power Ability: 110
Armor Strength: 60
Advantages: Gives all ally pilots (including self) +30 on speed and fighting ability while at war with another kingdom.
Knights- Slow moving, but heavily armored warriors. They have excellent power and defense due to their heavy armor. But the heavy armor also causes them to be slow moving(both speed and agility). They are strictly close range warriors. When it comes to battle strategy they are experts, but they tend to not care about form when fighting.
Knights Starting Stats
Fighting Ability: 80
Weapon Ability: 100
Speed Ability: 90
Agility Ability: 80
Power Ability: 130
Armor Strength: 120
Advantages: Gives all ally pilots (including self) +50 on intelligence while at war with another kingdom.
Mechanics Starting Stats
Fighting Ability: 90
Weapon Ability: 90
Speed Ability: 90
Agility Ability: 90
Power Ability: 90
Armor Strength: 90
Advantages: Subtracts 3 hours from reapir time for everyone within thier kingdom(Only three hours will be subtracted from that kingdom, no matter how many mechanics they have.)
Hackers Starting Stats
Fighting Ability: 90
Weapon Ability: 100
Speed Ability: 100
Agility Ability: 100
Power Ability: 90
Armor Strength: 80
Advantages: Able to hack into enemy mobile suits, and install viruses into the system(will not work 100% of the time)
Scouts Starting Stats
Fighting Ability: 110
Weapon Ability: 110
Speed Ability: 110
Agility Ability: 90
Power Ability: 90
Armor Strength: 90
Advantages: Lowers enemies intelligence by 50 while at war with another kingdom.
Assassins- Ninja type class that is all about stealth and technique. They are very skilled in close range combat. Their mechas are very fast and agile, yet lack in power and defense badly. But just like the rangers they are very intelligent, and are very efficent with their attacks.
Assassins Max Values
Fighting Ability: 120
Weapon Ability: 110
Speed Ability: 110
Agility Ability: 120
Power Ability: 70
Armor Strength: 70
Advantages: Lowers enemies' agility and fighting ability by 30 while at war with another kingdom.
Snipers- Like an assassin, but with slightly weaker abilities. Plus, they kill from long range instead of close range. They tend to use gun type weapons more than anything else.
Snipers Starting Stats
Fighting Ability: 100
Weapon Ability: 130
Speed Ability: 110
Agility Ability: 110
Power Ability: 80
Armor Strength: 70
Advantages: Lowers enemies' speed and weapon ability by 30 while at war with another kingdom.
Cowboys- Not really an undercover type class, but they fit the type. Cowboys are fighting specialists. They are very smart when it comes to guns, and fightig styles. Unfortunetly they are not too smart about other things. They have great power, speed, and agility; but their defense is not too pretty.
Cowboys Starting Stats
Fighting Ability: 110
Weapon Ability: 110
Speed Ability: 100
Agility Ability: 110
Power Ability: 110
Armor Strength: 60
Advantages: Lowers enemies' power and fighting ability by 30 when at war with another kingdom.
Outlaws- They are skilled with gun type weapons, as well as technology, but are not as skilled in hand to hand combat. They have high defense and power, but low speed. Their agility is decent though.
Outlaws Starting Stats
Fighting Ability: 80
Weapon Ability: 100
Speed Ability: 80
Agility Ability: 100
Power Ability: 120
Armor Strength: 120
Advantages: Lowers enemies power and defense by 30 while at war with another kingdom.
Kingdom requirements:
1.Must have at least five members at all times. If you ever go below five members your kingdom will have seven days to fill in the 5th spot. You are not allowed to perform any actions during those seven days as well, but nobody will be allowed to perform any actions against you either. If you do not fill in the 5th spot within seven days your kingdom will experience a downfall, and you will loose all power that you had once had.
2.All members of the kingdom must be of the same main-type alignment(good, evil). Neutrals will be able to team up with either good or evil kingdoms.
3.Must update roster whenever a member has been added or dropped. The person joining will not be officially joined until you post so.
4.Must post the order in which who is in charge. Ex-
#1.Name of pilot and mecha
#2.Name of pilot and mecha
You are at least required to post the top five people in power for your kingdom.
5.All of these actions must be done by the king/queen.
As long as your kingdom meets those requirements you shall be alright. You may get members in any way you want, whether it'd be tryouts, or just a simple pick. Kingdoms may draft any rank they desire. Just remember, as king you are allowed to do whatever you desire with your kingdom. You may be a dictator if you wish to be, but keep in mind that members of your kingdom are also allowed to leave your kingdom in any style they want, whenever they want. You are also in charge of updating your kingdom whenever needed. If you are on leave then the next person you have posted in charge will temporarily take power as king/queen.
Peace- A relationship of peace between two kingdoms will hold for up to 14 days. While in peace with another kingdom neither of you will be able to attack eachother in any way.
Hostile- This relation shows that there is some tension existing between these two kingdoms. While in a state of hostility everybody will get +10 on every stat while having conflicts with eachother.
War- This shows that these two kingdoms want to take eachother down in any way possible. While in war everybody will get +20 on all stats while having battles with eachother.
Neutral- This is what many will fall under. Unless you have one of the relations above with another kingdom you both will be considered neutral.